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I’m making a large-scale project, it’s top down and with simulated 3D parts, so I decided your method was the most efficient way to do this. I even managed to make tiled sprites, culling, and be able to stretch and resize buildings. But I can’t figure out how to make 45 degree corners look 3D. Can you please help me figure out how? 

Interesintg question, did not work on that. 

But I think you need to have a different code for that. Need to rotate the base and top sprites by 45degree, and you need to connect the certain poins by the side drawing.  Probably different ones than originally. 

It is a theory, but I would make some trials like that.

any way you could help me out with it a bit? Only one face needs to be at an angle, the other two ones can be just vertical and horizontal 

TBH I have very little time, but if you would share a kind of sketch what you would like to achieve I might have a look on that.

Sure, and honestly if you can get it to look good with the other tiles too, I would honestly even pay you a bit to figure it out for me. 

Where can I share the sketch?

At first I have to see what you would like to get. :) I can't promise anything. 

You can upload to any free pic share place, or contact to me on any platform what supports message + pic.  (if it is public, even here)

https://linktr.ee/tibisoft

Perhaps vector based movements would be better for a truck game.

In fact I am using the built-in phísics in the truck game. For this asset I applied the movement just to show the perspective effect.

The perspective effect looks great. Great work ^_^=b

Thank you! :)