Moivement: A, D, W (or SPACE)
Craft: C
Aim & Shoot: Mouse

OR: Gamepad / Controller (tested with Xbox One Controller)

Only installed version on Windows: [ctrl] + F: switch between full screen and windowed mode


Aim of the game: Shoot the aliens to save the world. Collect raw materials to craft and develop objects, collect the coins to buy some stuff to your shelter.



This is 1986, strange catastrophes happened on the Globe.
January 28, 1986 - Space Shuttle Challenger disaster
April 26,  1986 - Chernobyl disaster
May 05, 1986 - The next danger had arrived... A City had been attacked by alien creatures and You are the one who should save the humans... save the city, save the world. ...and you might be able to understand the reason, ...and to identify a connection among these 3 black days...

You are our hero, You are our mate... a shooter one. ShooterMate in 1986.

Be prepared, and good luck!



Planned developments (still open for your feedback):

Phase1 - Free version (ongoing, plan: Oct/2020):
 - Intro
 - Improved game mechanics
 - Simple crafting system (eg for weapon development)
 - 5 Levels 
 - More shootable objects
 - Background Music(s)

Phase2 :
 - 4 new environments (eg. ruined city), all at least 5 new leveles
 - new and clever aliens
 - new pick-up items 
 - new weapons
 - complete the story
 - new sounds (royalty-free)
 - more background musics
 - improvable shelter

 - Complete game (eg. full story, maximise the variation of aliens, weapons, crafting system, at least ad-hoc  nework multiplayer options in cooperative or fight mode, etc)

For Phase2 (&3 of course) we need your support.
1. The easiest way just to download our game and play with it. The number of downloads (either from here or from Google Play Store) is a direct feedback to us. 
2. Your oppinion would be highly appreciated as a rating or a more detailed comment. More you share more we can improve.
3. If you can allow it your financial support as donation is extremly appreciated. 


If You are interested in to test the very pre-versions just let me know as a comment or hit mu up on discord. You might be part of the game development and have direct influence on the changes.

Join us on discord @ Mobil Game Incubator server, look for ShooterMate or any other great indie games.


Development & CREDITS:

This platform-shooter game was inspired by ShaunJS platformer tutorial, still using some part of the code of the simple mechanics, but already improved some area and of course, there are plenty of plans to add new features as well.

The very nice "time-adjusted" pixel graph was done by Leon.
Tiled Map Editor and its converter to GM:S 2.2, the GMTiled was also very usefull. Donates have been sent. ;)

Nick G

Tests of mobile (Android) version: Leon, Máté  & 7.b. :)

Developed in GameMaker Studio 2.2. 

Targetted platforms: 
 - Android (Google Play), 
 - Windows (downloadable version for the best performance)
 - Browser version (html5) to play free without any installation (not optimized to play browser for mobiles, but you can at least give it a try :) )


Download NowName your own price

Click download now to get access to the following files:

ShooterMate2.exe 18 MB 5 MB

Also available on

Development log

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I played your game on my channel 


Thanks for playing my game and put some effort to get it worked... Of course you should be able to shoot on this demo level, so I have immediately checked the code and it seems it is my failure, the mac was not included in case of shooting and initial windows resize. I am sorry for that. The next update will include the fixation of the bug.
Also thanks for the other observation, we alreday revised the starting of the game, but based on your feedback I will still consisder further revision especially for initial phase.


Good game


Thank you. We are working on the next level now. ;)


I played the android version and what I can say is there's a lot of potential for this game! I love the pixelated designs and I hope you'll add a backstory and some various enemies in the future. Will be looking forward on what this game would be in the future and will definitely play again :)

Also, made a gameplay about it;


Thank you very much for playing our early-released 1 level game on android. I was laughing on the funny title you set! :D 

Rergarding the story, the aliens, the number of levels and some crafting potential: definetely, we are going to expand and improve. But I also made some notes based on your gameplay comments. :)

Concerning android control it is still a question, at least we put already 2 options to choose, but it seems it is still not perfect. 

Anyway, I will keep you informed about upcoming updates (actually performing an internal tests for the next level). Thanks again.

(1 edit)

Hey, the update is out now. EDIT: also for Android

(1 edit) (+1)

Hey. I played your game and made a video about it. I enjoyed it. It felt like an old school video game. As I understand, future versions will have crafting and similar mechanics because I could collect some resources. If you want me to cut your game out of the video, let me know. However, if you like the video, I make videos for such developers like you every day. I will be happy if you subscribe. Anyway, I had a lot of fun playing your game, and the video is below.

Thank you very much for playing the game. For sure it is a very early release, demo of one level, however lot of improvements and features are planned what we are working on, like crafting mechanics, other aliens, more levels, etc. Would be happy if you check it out later as well to see the changes! ;)


Loved the game and definitely going to follow =D it has work to be done, but I can tell it will go into it =) do tell me when more is done, would love to do a follow-up!

(1 edit)

Thank you so much for funny but also valuable gametesting. Definetely most of the points are under development but we take some observed items into consideration to improve the gaming experience too. New level(s), simple crafting options and improved game engine is planned for the next release in a few weeks from now.

Update is just out now. We are far away from finish line, but made some progression for sure.