#01 - project kick-off
As this is a concept phase, I start to wirte a devlog for myself. :)
I just plan to keep it maintained here in about monthly freq.
Aug-September / 2021, just started a top-down truck driving game in GameMaker studio 2.x.
At first I used a conventional methods, like 2D speed, direction, collisions; but based on it sexperience and suggestion of GameMaker community I gave a try for built in Box2D physics engine...
...so I had to rewrite the code completely. I used a simple car physics code from Yoyo marketplace as a start to save some time and learn more about basics.
1st of October I come to the working version in phsics world. You can move the truck, connect / disconnect trailers, collide with wall and obstacles like orange cars.
I am still not fully satisfied with can movement, no real drifting yet, but it is a good start.
Get Truck driver
Truck driver
2D top-down car driving and cargo transport game with economic elelemts.
More posts
- #08 - Truck game development - Race track improvementsNov 28, 2021
- #07 - Truck game development - Fake 3DNov 21, 2021
- #06 - Truck game development - Tiles and MiniMapNov 07, 2021
- #05 - Truck game development - random mapNov 01, 2021
- #04 - Truck game development - physicsNov 01, 2021
- #03 - Truck game development - physicsNov 01, 2021
- #02 - Truck game developmentNov 01, 2021
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