#06 - Truck game development - Tiles and MiniMap
Truck driver » Devlog
I started to implement a kind of "TileBrush" function. Have a dummy room (separated screenshot), read the tiles for a block and apply it on randomly generated map. This is only the first step, I should rather go for some kind of 9 slice solution for tile layer to achieve a 1 block feeling. Also added a simple MiniMap function. It is scaleable, the position can be aligned to the left or right, and also can be trasnparent. It is already to fun to drive watching only minimap. :)
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Truck driver
2D top-down car driving and cargo transport game with economic elelemts.
More posts
- #08 - Truck game development - Race track improvementsNov 28, 2021
- #07 - Truck game development - Fake 3DNov 21, 2021
- #05 - Truck game development - random mapNov 01, 2021
- #04 - Truck game development - physicsNov 01, 2021
- #03 - Truck game development - physicsNov 01, 2021
- #02 - Truck game developmentNov 01, 2021
- #01 - project kick-offOct 05, 2021
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