#06 - Truck game development - Tiles and MiniMap


I started to implement a kind of "TileBrush" function. Have a dummy room (separated screenshot), read the tiles for a block and apply it on randomly generated map. This is only the first step, I should rather go for some kind of 9 slice solution for tile layer to achieve a 1 block feeling. Also added a simple MiniMap function. It is scaleable, the position can be aligned to the left or right, and also can be trasnparent. It is already to fun to drive watching only minimap. :)

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